iOS App Development
Solo, end to endNative Swift and SwiftUI apps taken from idea to release alone: product, design, code and App Store launch.
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I build and ship native iPhone apps using Swift, SwiftUI and Apple technologies. 12+ years of experience working across consumer apps, startups, AR and product development.
Available for contract work
Senior, product-minded and hands-on. No hand-offs and nobody to hide behind: the architecture, the interface and the release are all one person's call, and one person's responsibility.
A strong specialism, not the only thing I do: ARKit, RealityKit and SceneKit work placing 3D content in physical space, convincingly. It's why this site is somewhere you walk through, not a page you read.
New features, architecture clean-up, bug fixing and modernisation on apps that already exist. Picking up someone else's codebase and moving it forward is its own skill.
Product management experience alongside engineering, so I can help shape the thing, not just build to spec. Useful for founders turning an idea into a working iOS product quickly.
Contract work, short focused projects, existing app development, prototypes and consultancy. UK based, available remotely.
Grab the glowing bits before the clock runs out.
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I design, build and ship native iOS apps: Swift, SwiftUI and Apple's frameworks, end to end. Product thinking, interface, engineering and release are all one person's job, which means nothing gets lost between people and nothing stalls waiting on a hand-off.
12+ years of that work has gathered around consumer apps, AR and product development, with a particular depth in AR and 3D: placing digital content in physical space so it sits there convincingly.
Along the way, apps have been featured by Apple, and I've delivered product work for brands including Nike, Speedo, EE, Coke Studio and Basic-Fit through my studio, Ubicolor.
See what I work onProduct & engineering work delivered for
Hire me for the whole build, or to pick up where things stand today
Native Swift and SwiftUI development for new and existing products.
New features, architecture improvements, bug fixing, modernisation and getting delayed projects shipped.
ARKit, RealityKit, SceneKit, LiDAR, 3D model interaction, raycasting and immersive iPhone experiences.
Helping founders turn ideas into polished, working iOS products quickly.
Product management experience alongside engineering, so I can contribute to UX, technical decisions and product direction, not just implement specs.
Shipped iOS apps, spanning AR, consumer products and product engineering
Native Swift and SwiftUI apps taken from idea to release alone: product, design, code and App Store launch.
Experiences that anchor 3D content in the real world, tracked through the camera and placed by hand.
Picked up live consumer apps and kept building: new features, fixes and updates across multiple App Store releases.
Product and engineering work delivered through my studio, including projects for brands like Nike and Speedo.
Open to contract work, short focused projects, existing app development, prototypes/MVPs and consultancy. UK based, available remotely.