I'm a senior iOS developer with a strong specialism in AR and 3D: anchoring digital content in physical space so it holds up on a real device, not just in a demo. ARKit, RealityKit and SceneKit, built on 12+ years of native iOS development.
Available for contract work
If your brief looks like "we need an iOS developer to build an AR app that displays 3D models, supports interaction and raycasting" — that's exactly this. I've shipped multiple AR apps on the App Store covering exactly that combination: real-world measurement, 3D model placement, and camera-based interaction.
This sits within a broader iOS practice, not on its own: the same engineer building the AR feature can also own the rest of the app — see freelance iOS development for the full picture.
Real-world distance measurement using ARKit plane detection and hit-testing to anchor points accurately in a live camera scene.
View on the App Store ↗An interactive 3D solar system placed in the room around you, with 3D models rendered and manipulated in real time.
View on the App Store ↗Camera-based AR experiences built on ARKit's world tracking.
View on the App Store ↗Open to contract work, short focused projects and consultancy on ARKit and 3D features. UK based, available remotely.