I build and ship native iPhone apps using Swift, SwiftUI and Apple technologies. 12+ years of experience across consumer apps, startups, AR and product development — hired to own iOS work end to end, not just implement tickets.
Available for contract work
Native Swift and SwiftUI development for new and existing products.
New features, architecture improvements, bug fixing, modernisation and getting delayed projects shipped.
ARKit, RealityKit, SceneKit, LiDAR, 3D model interaction, raycasting and immersive iPhone experiences — see the specialism.
Helping founders turn ideas into polished, working iOS products quickly.
Product management experience alongside engineering, so I contribute to UX and product direction, not just specs.
I write native iOS apps in Swift and SwiftUI, covering the full lifecycle: architecture, UI, networking, persistence, App Store submission and the updates that follow. 12+ years building for iPhone means I've worked across UIKit-era codebases and modern SwiftUI apps alike, and I'm comfortable moving between the two.
AR and 3D is a strong specialism within that: ARKit, RealityKit and SceneKit work anchoring 3D content in physical space. If your brief involves 3D models, object placement or camera-based interaction, that's a dedicated part of what I do, not a side interest.
Three shipped AR apps anchoring 3D content and measurement in physical space through the camera.
Independent apps taken from idea to App Store release: product, design, code and launch.
Product and engineering work delivered through my studio, including AI automation tooling.
Open to contract work, short focused projects, existing app development, prototypes/MVPs and consultancy. UK based, available remotely.